Mapped sphere 球天贴hdr的方式

Mapped sphere 球天贴hdr的方式 http://bbs.hxsd.com.cn/showthread.php?t=9824396

For the most control it is best to map the HDR image onto the inside of a large flipped sphere that surrounds your scene. Create a sphere that surrounds your scene, next add a Normal modifier and check the Flip Normals option.

很多时候用球天来控制hdr贴图是个好办法。 创建球天的方法:建立一个大的sphere 来包裹注你的场景,给它一个法线修改,让贴图在球的内部显示出来。

Lastly add a UVW map modifier and choose the correct mapping type (see above).
增加一个uvw map修改,选择正确的贴图形式。

From fR-Properties make sure that the sphere is Sending GI, you can turn off send/receive shadows and also receive GI/Caustics as these are not needed.

从右键Object Properties属性面板(新版fr已经把fr-properties集成到了max的propties面板内部),设置球体发射光子,也可以关闭或者打开阴影生成,打开或者关闭焦散生成(如果不需要焦散效果)。

Next create an fR-Advanced material and apply the HDRI to the self-illumination slot. Apply this material to your sphere. By using an fR-Advanced material – you can tweak the Send GI multiplier as well as the HDR exposure amount.
最后创建一个 fR-Adanced 材质,把hdri(hdr图片)放置到自发光栏。将此材质赋予球天。通过控制材质,来掌控GI的发射和hdr的曝光度。

Note: Depending on the relative scales of the sphere to your scene you may need to use local GI settings on the sphere to avoid artefacts, do this from the fR-Properties menu if necessary.
注意:某些地方你需要控制局部参数来消除球天带来的人为的负面效果。

Once set-up I usually freeze the sphere and forget about it.
通常我把这个球天冻结,然后很少去关注它。
Pros: Full control of how much light is emitted. Full control over map rotation/placement. Full control over visibility to camera, reflections, refractions, etc.

优势:很方便控制光线的发射,也容易控制天空的方位,对所有产生效果的元素可见。

Cons: Additional geometry to deal with. Possible need to use local GI properties.
劣势:增加了几何体,需要控制局部的GI参数来消除影响。

FinalRender专区 – [教程翻译]Using HDR Images in finalRender 在fR中使用高动态全景图

FinalRender专区 – [教程翻译]Using HDR Images in finalRender 在fR中使用高动态全景图

http://bbs.hxsd.com.cn/showthread.php?t=9824396

tut-1-skymap.rar (3.97 MB, 0 次查看)
已经调整好的max9格式文件(贴图等在原文件中)tut-1-skymap.rar (21.2 KB, 0 次查看

Using HDR Images in finalRender 在fR中使用高动态全景图
http://www.zoobox.co.uk/tut-usinghdr.htmlUsing HDR Images in finalRenderThis tutorial describes how to use HDR (High Dynamic Range) images to create lighting using finalRender Stage-1. Before we start here are some useful links that you should have if you’re interested in using HDR images;这篇教程讲述如何在finalrender里面使用hdr(高动态范围图像)来照明。之前我们来看几个有关的链接,或许对你有用。

  • HDR Shop – Photoshop for HDR images. 修改hdr图片的工具
  • Sample HDR images hdr示例图片
  • Sachform – commercial HDR images; they also have some sample images for download. hdr商业组织,有些简单范例hdr下载
  • Dosch Design – commercial HDR images. 商业hdr图片

Possible conflicts 前言

Before starting to work with HDRIs in finalRender you may need to disable a conflicting plugin. If you have MAX 6/7 or have installed the Splutterfish (Brazil) HDR import plugin for MAX 4/5 then you need to disable it as follows; find the file 3dsmaxstdplugsHDRI.bmi and rename it to HDRI.bmi.old and restart MAX – this will disable it and allow fR’s HDR import to work correctly.
Why? Because the built in HDR import filter has problems when used for Distributed Rendering (DR) – it is safer to simply disable it. Be sure to remember to do this on all your render slaves as well!
Important: Installing any of SP1 for MAX 6, SP1 for MAX 7 or MAX 7.5 replaces the built in HDR import filter, you will need to rename or delete the HDRI.bmi file again after you have installed the patch. Again, remember to do this on all your slave machines as well.

在使用fr的hdr之前,必须从原目录(3dsmaxstdplugs)移出 hdri.bmi文件,这样fr的hdr才能正常工作。
重要:在安装其它fr升级补丁后,仍然要在自己的电脑和‘农场’的其它电脑上重复上述工作。

RAM内存

It is important to note that HDRIs are very memory intensive to use – particularly at higher resolutions. You should ensure that you have plenty of RAM in your workstations if you intend to use HDR images. 必须要知道hdris需要大量内存来工作,尤其是高分辨率的时候。在计划使用hdr之前,先确保你的工作站有充足的内存。

Now on with the tutorial proper…现在步入正题
Environment slot 环境栏

The simplest way to use HDR images is to place them in the environment slot as you would any other background image. Choose Rendering -> Environment… from the menu.

最简单的hdr用法是:放置hdr图片到环境栏,就像放置其它背景图片一样。(从菜单选择Rendering -> Environment…默认快捷键‘8’

Click the map slot and choose Bitmap HDR.从材质的贴图位选择Bitmap HDR

Then drag ‘n’ drop the map slot into the material editor; choose Instance when prompted.

拖拽环境中已经放置hdr的贴图位到材质编辑器,选择instance然后确认。

You can now edit the properties of your HDR image – the most important of which are the mapping coordinates (see below) and the Exposure settings. Also check that the RGB Channel Output is set to HDR.

现在你可以在这里设置hdr图片,主要的项目是 mappping coordinates和 exposure曝光设置设置。 还要勾选RGB通道输出设置为‘HDR’。

Exposure allows you increase/decrease the amount of light the HDR emits, increments of 1.0 are equivalent to 1 f-stop on an SLR camera.

曝光-允许你调整hdr图片的发光强度。

HDR Mapping 图片分类介绍

There are 3 main types of HDR image – Probe (sometimes called Mirrored Ball), Longitude/Latitude and Vertical Cross – each requires different mapping coordinates as follows;

hdr图片的几种分类,fR使用 Longitude/Latitude形式的hdr图片,可以用hdrshop互相转换下面的图片

Then make sure that fR is using the background for calculating the GI. Oh – and switch the GI on.

……打开GI并且勾选consider background(图中标志☆的位置)

And turn off the default lights or you will get over exposed images.

最好把默认灯光选项也关掉→default light(这几乎是fR的使用惯例)。


Pros:
Easy and simple to setup.
优点:设置简单易行
Cons: No fine control over how much light is emitted. Difficult to rotate/position your map correctly. Image must be visible to cast light.
劣势:要多重尝试才能调整hdr图片方位-用贴图 rotate/position来调整。

Skylight slot 从天光栏使用hdr

Instead of using the Environment Slot you can use the Skylight slot available in the fR render parameters.
除了从环境栏使用hdr,fR的天光skylight栏也可以使用。
Using the skylight you have more control over how much light is sent by adjusting the skylight multiplier. You may also have a different map visible as your background than is casting your light – useful when you need to use a screen mapped background.
天光栏也有许多设置,可以设置为普通平面背景贴图。

Follow the steps above except place the map in the skylight slot in the render dialogue instead of the environment slot.
把之前在环境栏的贴图转移到天光栏。

You must also uncheck ‘Consider Background’ or you will get overexposed images. 去掉 consider background的勾选,否则可能会曝光过度。

You can adjust the skylight multiplier (as well as the HDR exposure) to control the amount of light emitted.
可以调节天光的倍增值,就和调节hdr曝光度一样的作用,来控制光线亮度。
Pros: More control over amount of light. Can use a different map for background.
优势:更多图片格式和选项来控制光线
Cons: Difficult to rotate/position map correctly. Invisible to reflections/refractions.
劣势:调节图片方位困难,对反射折射不可见。

关于wp 2.3.2之前版本所见即所得模式‘丢失’的解决方法

图就不上了,太简单了,大概这是wordpress博客的通病……

管理的用户→ 您的档案
个人选项里面第一个好像也是唯一的一个
□写文章时使用可视化编辑器 把前面的√去掉,更新一下设置,然后再钩上,再更新设置。 ok!

[帮助]关于博客所见即所得模式‘丢失’的解决方法 ★★★★★

图就不上了,太简单了,大概这是wordpress博客的通病……

管理的用户→ 您的档案
个人选项里面第一个好像也是唯一的一个
□写文章时使用可视化编辑器 把前面的√去掉,更新一下设置,然后再钩上,再更新设置。 ok!

3ds max2008 电驴下载 [解决2008打开后报错]

3ds max2008测试图  电驴下载页面http://lib.verycd.com/2007/10/15/0000167140.html

直接点击电驴下载链接:

eMule资源

下面是用户共享的文件列表,安装eMule后,您可以点击这些文件名进行下载
[Autodesk.3ds.Max.2008].max2008.rar 详情 165.8MB
eMule主页  下载eMule  使用指南  如何发布

《Autodesk 3ds Max 2008》rip

资源分类:
软件/图形图像
发布者:
键盘上的舞者
发布时间:
2007-10-15 14:25
最新更新时间:
2007-10-16 19:22
浏览次数:
加载中..

原帖:http://bbs.hxsd.com.cn/showthread.php?t=9823926&highlight=max2008&page=2


[解决2008打开后报错]可能和这个文件有关

d3dx9_34.rar

   d3dx9_34.dll http://bbs.hxsd.com.cn/attachment.php?attachmentid=117990&d=1192460954另外,微软的framework2.0也是必须安装的,20mb 在这里搜一下就有啊……

[heixing原创教程]fr-mtd 修改,建筑材质cutout,物理天空……打造四处漏风的小房子:)

[heixing原创教程]fr-mtd 修改,建筑材质cutout,物理天空……打造四处漏风的小房子:)

http://bbs.hxsd.com.cn/showthread.php?p=10142572#post10142572

本教程本不面向 finalrender 初学者, max9格式
对多边形建模水平有一定要求。

fr-mtd修改是cebas finalrender stage-1 R2 版本的一个组成功能,

这里介绍此方法,对仅作为局部特殊效果的一种选择。

名词解释:mtd 缩写 微三角面置换
(finalrender的独有绝技,但是fr-mtd 修改器,其实已经开发兼容包括扫描线在内的多种渲染器。)

一个渲染通道图的插件,做效果图的朋友可能用得上(转帖)

一个渲染通道图的插件,做效果图的朋友可能用得上(转帖) —-将材质转换成单纯色彩———–  http://bbs.hxsd.com.cn/showthread.php?p=10145231#post10145231

 因为工作原因,很长时间没顾上来火星论坛了,这次翻看帖子,发现偶去年发的一个“搭屋子”的小脚本一直还有些朋友在关注和鼓励,在下深感荣幸。当然也有不少朋友认为那个插件适用范围比较窄,跟大部分专业人员的作图习惯不太相同,或者说对专业人员没多大用处。好吧,今天偶就再翻出来一个渲染通道的小插件献给大家,这次可是给专业人员使的哦,希望对大家有点用处。另外偶的主要意思是想说明,max的脚本语言有其实用价值,如果常用max干活的话,有必要硬着头皮学一点,可能会为自己的工作提高点效率,减少一些枯燥的重复劳动。

  做效果图,渲颜色通道就是件乏味的事,没什么创造性,还挺麻烦,所以偶就编了这个插件,鼠标点几下就OK了,效率提高n倍。

Autodesk_3ds_Max_2014_Win_64bit_dlm和谐版本下载

百度公开链接

http://pan.baidu.com/s/1jfBAm

max2014

下载文件为isz格式 —iso的压缩格式, 可以由UltraISO(点此下载) 在win8.1中加载为新的光盘并安装.

以Autodesk 3dsmax 2014安装光盘由原始的 6.61 GB的文件到最后文件3.43 GB, 由isublog专制, 利于网友传播收藏.

 

继续阅读Autodesk_3ds_Max_2014_Win_64bit_dlm和谐版本下载